I cant do space management so building in a mountain zone is impossible, and getting enough stone together for a wall or killbox seems impossible when there are 40 other things needing to be done, or people are raiding us, or i need more meat, or ive run out of steel again, or components etc etc ![]() My last one admittedly I couldnt seem to get any armour but everyone had a gun, I had 2 bolt actions, a light smg and an lmg and the melee guy had that jade knife. I never know what goes wrong either, I had ample food, materials etc but only the starting 5 tribal colonists, optimised for each task with prepare moderately because I'm lazy.īefore you jump in and say that tribal is harder, I honestly find it easier as more people means more stuff gets done faster. I think I built the ship once using the dev console just to see the ending, but never actually made it that far as i can remember. ![]() Then wait for a trader to come along whos willing to buy devilstrand, then another who is selling plasteel.long drawn out process.I have just over 250 hours playing this and every single colony I make fails spectacularly. Takes a long time, you have to plant all the fields (sometimes multiple times for that amount of devilstrand) wait for it to grow, harvest it all and while harvesting at the same time you need a bunch of haulers or it will start degrading and losing value. For 10000 devilstrand that takes roughly half a year to grow. Even if you harvest 10000 devilstrand at $3 you could only buy 1500 plasteel for $20 each. Its hard enough making money for plasteel which is usually hanging around $20 each, and devilstrand is only $2.50-$3 each. I have yet to see anything besides massive fields of devilstrand that are able to produce a lot of value for the colonists time, and that is one sale price tweak away from being removed (although it is hard to get a large crop to harvest safely with fire and animals as is ) I truly hope they dont change the value of devilstrand. ![]() If someone can generate items with that much value. you need to produce the value to trade for. No reason to make a contract type of thing, so long as traders come or you can request one within x amount of days I see no point in this. Third Idea you can already kinda do.farm cloth/devilstrand to sell or make clothes out of. And can still be attacked as if you had said colonists. This is balanced by the fact that you are now short those colonists. Second idea I disagree with, this will make it impossible for a raid to happen cause you will always have tribes who will get in the crossfire and help out fighting the enemie, less threat to you.Īlternatively you could send away 1-3 colonist on a trading trip, with a certain amount of resources albe to be carried (possibly implement animals as haulers for this also?) and they have a chance to see some of it (RNG based) and return with the rest/any silver you recieved. Takes a lot of time but really usefull when you dont see a single trader for 2-3 years in a row. There is a mod that lets you charge up a new comms console for 1200W till it hits 100, then you "Call" for a space trader and when it hits 0 charge it will give you a random space trader and start charging back up. I like the first idea, contact your allys through the comms console and request a specific item, they will show up within a season with that item and some more random items. This can vary widely, from a benign farming operation to organ trafficking. Thus you get a reliable cash flow, but only if you meet demand. ![]() Any colonist with social of 12 or higher can be a "barker", increasing the likelihood you get an extremely good deal on a desired item.Ĭash Crops: You can arrange contracts with other colonies, promising an amount of a certain resource every season for a price. Multiple tribes will visit you at once, a buying and selling amongst each other. You can also do the same, contacting sellers with buyers.īazaar: You can designate areas to host a bazaar. In exchange for a small % of the proceeds, the ally will direct appropriate traders. It's pretty annoying when you desperately need components and you keep getting guys trying to hock uranium Spears for 35,000 silver :pįinders Fee: when trading, you can ask the ally to help find an item you want to buy or sell. Right now many players are at the mercy of traders that only buy X and sell Y.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |